Showing posts with label Rant. Show all posts
Showing posts with label Rant. Show all posts

20 July 2007

Racing Game Improvements...

Hey, I was prepared to post about my thoughts concerning forza 2 and how it compares to pgr3, but it all got a bit waffly and unfocused so I've binned that, but some "final" thoughts on how the genre could be improved will be listed here.

 

First off, The idea of racing your "ghost", your previous best attempt/time is a genius one. I'm not too sure who came up with it, but it's a great idea, probably many years old, but I think it's time for a change perhaps.  When I am performing some kind of time trial, my ghost provides a visual representation of if I'm up or not, but when I am very close to my ghost time, i.e. just behind, the thing just becomes too big a distraction a lot of the time, and generally I either completely miss the breaking spot for the lack of being able to see it, or risk breaking later than my ghost and inevitably miss the turn-in.  Perhaps it's just me who suffers from these complaints and I should shut up, but no, here's how we're gonna fix it people...

The Forza series have a rather smart system in-race whereby the racing line and the required braking is displayed on the track in a variety of colours.  Now, my suggestion is to take this idea and transpose your ghost's performance into a visual much like this.  So, instead of racing what the game considers the optimum line and breaking, it would instead show the lines and breaking performed by your ghost.  They could even colour it the ghostly blues and greys if they so wished.  I think this would be a better system, as you could then explicitly see what lines were taken and how late you braked last time round.  You could then see clearly see where you weren't maximising the track when turning out of the corner, or which apexes you are simply not hooking up.  Also this way, if you are especially slow, say you fall off the track, with the ghost line implemented, you won't lose the valuable information which you would normally, cos the ghost car would be on the other side of the track.

One thing I particularly enjoy with Forza is the recording of all the times and also the in-race telemetry.  Despite how much valuable information could be extracted from someone's driving style, a lot of it is useless in that respect.  If I'm honest the friction levels exerted on each tyre does not help me unlock where I went wrong, or where one of the top players are supremely better than me.  A lot of the time if I push on the telemetry I stay in the default screen, and watch the inputs the best in the world make.  It is actually quite shocking at times watching a replay of the best time on a time trial (where the car used is fixed) and have myself thinking, yeah the guy's neat but nothing mind-blowing, and then watching my best replay and getting a bit embarassed on how much my car is sliding about.  That being said I use the friends leaderboard to rate my skills, and for the majority of the time trial times (where it is the most equal, same car, no upgrades, tunes etc) I am the quickest out of the couple of friends who also play the game.

So yeah, my suggestion on how improving the telemetry is really a step towards the kinda telemetry that professional racing series, not unlike F1, are exposed to.  That being, I want the lap times posted on the scoreboards split into each timing section, so I can a better understanding on where the best are making the time/I am losing the time.  Along with that and an extension to the inputs that players put in, instead of what the current inputs are as shown in the telemetry at the moment, they should be recorded over time, plotted in a graph if you will.  And why not stop there? I would also like to have the "best" inputs plotted against mine - I would like to see where they get on the throttle quicker than me, where they brake later.  I would want all the inputs, throttle, brake and steering input available in graph form to be compared against my inputs.

Although most probably won't have the time or patience to explore this, I for one, would especially enjoy the opportunity to analyse and learn from this information, as I can't help feel for all the effort, the current telemetry in forza is a bit lacking, in that respect.

 

 

 

Here's just trying to sow some seeds...

13 July 2007

What the Frak?! You motherfrakker!!...

Hey all, Quite recently I've been exploring my interest in sci-fi and decided that I would check out the series Battlestar Galactica.  For those not in the know the show is a remake of the original series made back in the 70s - it is first billed as a remake, but is more of an evolution of the story set about 40 years after the war with the Cylons.  I won't go into any particular plotlines cos frankly that will take too long and I really cba, but I will say that the premise of the show is that after this ceasefire between mankind and cylon (according to them, the plural of cylon is indeed cylon), the cylons begin an onslaught on the human race, trying to wipe them out. The aging ship, the Galactica is the only ship to avoid the attack, and after meeting up with a civilian convoy formed by the new President  - who used to be Secretary of Education (a schoolteacher as they often joke), jump off to some far away part of the Universe away from the Cylons.  This would be ok if the Cylons themselves weren't bent on chasing them down and killing them all for good, and to make matters worse, Cylons can now look like ordinary people, which as even the creators admit, makes special effects a damn side easier, and they are agents within the fleet.  But there is hope, some scripture has already described their journey to a new home which just turns out to be Earth, horray!

 

Ok, hopefully that has wept your appetite, perhaps not, but it shows a lot of promise, but after watching the first two seasons I have my reservations about continuing to watch it.  For a show that boasts it is a sci-fi show, there isn't a terrible amount of sci-fi actually in the show.  The fleet being out in space is a big help, but it could so easily be set on the ocean and they're still encountering the same problems - food, fuel, permanent settlement etc, cylons/pirates chasing them.

Delving a little deeper than the general themes of the show mentioned just, a lot of the plot of the show seems to concern the conflict between the remaining military and a new fledging government.  Also one reservation is the reliance the show puts on Gyuss Baltar, the leading scientist in the fleet, who since falling in love with a Cylon agent back on Caprica(or whatever planet he was on), now sees visions of her talking to him, advising him on what would be best for the Cylons etc.  It was quite smart at first, but having him appear to talk to noone in particular, and them sometimes have his hallucination knock him about a bit, it has got tired. 

Although not a crucial flaw but something that doesn't make complete sense. Not to go into too much detail for those who've not seen the show, but as I said before Cylon agents that are indistinguishable from humans now exist.  Now these agents are notoriously hard to detect, as the show will no doubt explain, even their synthetic blood is identical to human blood.  If these agents have technically the same physiology as their human counterpoints, then the question arises, where do they get this superhuman strength from?  They're exactly the same as the human they replace except they have the ability to pick someone up by their neck and chuck them about a room... yeah right *rolls eyes*.   One particular cylon agent is of this middle aged, and kinda fat guy, and yet he also possesses this incredible strength and speed, but how? I mean, c'mon it can't be something in their muscles or blood or whatever cos it's the say as humans, and you don't see them throwing people about all the time do you?

Another thing which really annoys me, and this is a more general point, but it is now particularily bad on Battlestar Galactica, and that is shows that are obviously censored to not include swearing, but feel that some cursing is crucial to the script, and thus create their own swearwords to avoid censorship - Battlestar is one such show.  The word that they use in Battlestar is Frak, as an obvious alternative to Fuck (sorry kids :s).  The use of the word wasn't immediate in the series, but during the first season, it entered the vocabulary somewhere halfway through and has steadily got worse.  Most uses are along the lines of "What the frak is he/she doing?!" etc, but there have been the odd "For frak's sake!" and possibly the most criminal "Motherfrakker!" *sigh*. It just sounds really lame and quite embarassing for me to be watching it, I hold my head in shame on behalf of the writers...

 

Now, I am not objecting to swearing, nor am in the party that states that there never can be too much swearing, but I like characters to be depicted realistically, and well we all swear, so writers should be given the option/ability to write it in without fear of censorship.  Especially when a show's plots are so character-driven, which is actually one of Galactica's strengths, it just feels really fake, and you suddenly are no longer totally immersed in the story and become very aware that you are watching a TV show - or at least that's me :D

 

Here's leading the charge for free swearing, so come on you bitches and join the cause...